Refine
Year of publication
- 2020 (109) (remove)
Document Type
- Conference Proceeding (109) (remove)
Language
- English (82)
- German (26)
- Multiple languages (1)
Has Fulltext
- no (109) (remove)
Is part of the Bibliography
- yes (109) (remove)
Institute
- Wirtschaftswissenschaften (35)
- Elektronik und Informatik (32)
- Maschinenbau und Werkstofftechnik (22)
- Optik und Mechatronik (16)
- Chemie (1)
- Mechatronik (1)
A Systematic Literature Review of Medical Chatbot Research from a Behavior Change Perspective
(2020)
A Systemtic Literature Review of Practical Virtual and Augmented Reality Solutions in Surgery
(2020)
Besonderheiten der Didaktik der Service-Mathematik innerhalb der Didaktik der Hochschulmathematik
(2020)
Biomechanischer Pedelec-Prüfstand zur besseren Verifizierung der Lebensdauer von Pedelec-Getrieben
(2020)
Biomechanischer Pedelec-Prüfstand zur besseren Verifizierung der Lebensdauer von Pedelec-Getrieben
(2020)
Can one 3D print a laser?
(2020)
Cluster-clean-label: an interactive machine learning approach for labeling high-dimensional data
(2020)
Cyber security in family businesses - empirical assessments from the perspective of German SMEs
(2020)
DEKXTROSE: An Education 4.0 Mobile Learning Approach and Object-Aware App Based on a Knowledge Nexus
(2020)
The exponential growth in knowledge coupled with the decreasing knowledge half-life creates a challenging situation for educational programs - particularly those preparing software engineers for their very dynamic high-technology field. Teachers in high technology education areas are challenged in selecting and making relevant knowledge intuitively accessible to students, especially with regard the highly dynamic digital and software technologies. This paper contributes a knowledge nexus-based multimedia approach aligned with Higher Education 4.0 for creating learning apps on mobile devices that support multiple didactic models, leverage intrinsic curiosity and motivation, support gamification, and enable digital collaboration. Object recognition is used to trigger learning paths, and various didactic methods are supported via workflow-like learning flows to support group or team-based learning. A prototype app was realized to demonstrate its feasibility and an empirical evaluation in software engineering shows the didactic potential and advantages of the approach, which can be readily generalized and applied to the arts, sciences, etc.
Design Intelligence - Pitfalls and Challenges When Designing AI Algorithms in B2B Factory Automation
(2020)