Open Access
Refine
Document Type
- Article (117)
- Conference Proceeding (61)
- Report (4)
- Doctoral Thesis (2)
Language
- English (184) (remove)
Has Fulltext
- no (184) (remove)
Is part of the Bibliography
- yes (184) (remove)
Institute
- Wirtschaftswissenschaften (69)
- Maschinenbau und Werkstofftechnik (50)
- Optik und Mechatronik (34)
- Elektronik und Informatik (15)
- Chemie (9)
- Maschinenbau/Fertigungstechnik (1)
- Mechatronik (1)
Creation of Liquid‐Air Dispersions in Oil and Water: Comparison of Calculations and Measurements
(2021)
Highlighting Thermal Post-Treatment for Improving Long-Term Media-Tightness of Polymer-Metal Hybrids
(2021)
Young but not Naive: Leaders of Tomorrow Expect Limits to Digital Freedom to Preserve Freedom
(2021)
Direct digital manufacturing – the role of cost accounting for online hubs to access industry 4.0
(2021)
Direct Digital Manufacturing - The Role of Cost Accounting for Online Hubs to Access Industry 4.0
(2021)
Preliminary study: Polishing force measurement by viscosity - the return of ketchup polishing
(2021)
Organizational Aspects of Cyber Security in Family Firms – an Empirical Study of German Companies
(2021)
Integrated laser based pre‐tempering at laser welding of AISI 1045 steel by using 3D‐scanner optics
(2021)
Relevance and Adoption of AI technologies in German SMEs – Results from Survey-Based Research
(2021)
One Single Click is enough – an Empirical Study on Human Threats in Family Firm Cyber Security
(2021)
Adoption of artificial intelligence technologies in German SMEs — Results from an empirical study
(2021)
DEKXTROSE: An Education 4.0 Mobile Learning Approach and Object-Aware App Based on a Knowledge Nexus
(2020)
The exponential growth in knowledge coupled with the decreasing knowledge half-life creates a challenging situation for educational programs - particularly those preparing software engineers for their very dynamic high-technology field. Teachers in high technology education areas are challenged in selecting and making relevant knowledge intuitively accessible to students, especially with regard the highly dynamic digital and software technologies. This paper contributes a knowledge nexus-based multimedia approach aligned with Higher Education 4.0 for creating learning apps on mobile devices that support multiple didactic models, leverage intrinsic curiosity and motivation, support gamification, and enable digital collaboration. Object recognition is used to trigger learning paths, and various didactic methods are supported via workflow-like learning flows to support group or team-based learning. A prototype app was realized to demonstrate its feasibility and an empirical evaluation in software engineering shows the didactic potential and advantages of the approach, which can be readily generalized and applied to the arts, sciences, etc.
Adding evidence of the effects of treatments into relevant Wikipedia pages: a randomised trial
(2020)