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Adding evidence of the effects of treatments into relevant Wikipedia pages: a randomised trial
(2020)
Lower bounds on the sum of 25th-powers of univariates lead to complete derandomization of PIT
(2020)
Wie werden wir digital?
(2020)
WAR FOR TALENTS MEETS FACIAL EXPRESSION - leveraging recruiting videos in professional service firms
(2020)
Eine detaillierte Auswertung des Corneo-Skleral-Profils ist für die Anpassung von weichen Kontaktlinsen und Sklerallinsen von besonderer Relevanz. Das Ziel dieser Studie ist es, das Profil der limbalen Sklera anhand des Zusatzmoduls CSP-Report der OCULUS Pentacam® zu beschreiben. Hierbei soll überprüft werden, ob der CSP-Report Ergebnisse bisheriger Studien bestätigt und somit zukünftig zur Simulation von Sklerallinsen verwendet werden kann.
Speichereinsatz versus Netzausbau - Methoden der Bürgerkommunikation am Beispiel des Projekts NEOS
(2020)
Potential Benefits of Enterprise Architecture Management in the Digital Transformation Process
(2020)
Learning for E-Learning
(2020)
Hierarchy-aware Learning of Sequential Tool Usage via Semi-automatically Constructed Taxonomies
(2020)
DEKXTROSE: An Education 4.0 Mobile Learning Approach and Object-Aware App Based on a Knowledge Nexus
(2020)
The exponential growth in knowledge coupled with the decreasing knowledge half-life creates a challenging situation for educational programs - particularly those preparing software engineers for their very dynamic high-technology field. Teachers in high technology education areas are challenged in selecting and making relevant knowledge intuitively accessible to students, especially with regard the highly dynamic digital and software technologies. This paper contributes a knowledge nexus-based multimedia approach aligned with Higher Education 4.0 for creating learning apps on mobile devices that support multiple didactic models, leverage intrinsic curiosity and motivation, support gamification, and enable digital collaboration. Object recognition is used to trigger learning paths, and various didactic methods are supported via workflow-like learning flows to support group or team-based learning. A prototype app was realized to demonstrate its feasibility and an empirical evaluation in software engineering shows the didactic potential and advantages of the approach, which can be readily generalized and applied to the arts, sciences, etc.