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VR-V&V
(2023)
To build quality into a software (SW) system necessitates supporting quality-related lifecycle activities during the software development. In software engineering, software Verification and Validation (V&V) processes constitute an inherent part of Software Quality Assurance (SQA) processes. A subset of the V&V activities involved are: 1) bidirectional traceability analysis of requirements to design model elements, and 2) software testing. Yet the complex nature of large SW systems and the dependencies involved in both design models and testing present a challenge to current V&V tools and methods regarding support for trace analysis. One of software’s essential challenges remains its invisibility, which also affects V&V activities. This paper contributes VR-V&V, a Virtual Reality (VR) solution concept towards supporting immersive V&V activities. By visualizing requirements, models, and testing artifacts with dependencies and trace relations immersively, they are intuitively accessible to a larger stakeholder audience such as SQA personnel while supporting digital cognition. Our prototype realization shows the feasibility of supporting immersive bidirectional traceability as well as immersive software test coverage and analysis. The evaluation results are based on a case study demonstrating its capabilities, in particular traceability support was performed with ReqIF, ArchiMate models, test results, test coverage, and test source to test target dependencies.
With the increasing pressure to deliver additional software functionality, software engineers and developers are often confronted with the dilemma of sufficient software testing. One aspect to avoid is test redundancy, and measuring test (or code or statement) coverage can help focus test development on those areas that are not yet sufficiently tested. As software projects grow, it can be difficult to visualize both the software product and the software testing area and their dependencies. This paper contributes VR-TestCoverage, a Virtual Reality (VR) solution concept for visualizing and interacting with test coverage, test results, and test dependency data in VR. Our VR implementation shows its feasibility. The evaluation results based on a case study show its support for three testing-related scenarios.
As systems grow in complexity, the interdisciplinary nature of systems engineering makes the visualization and comprehension of the underlying system models challenging for the various stakeholders. This, in turn, can affect validation and realization correctness. Furthermore, stakeholder collaboration is often hindered due to the lack of a common medium to access and convey these models, which are often partitioned across multiple 2D diagrams. This paper contributes VR-SysML, a solution concept for visualizing and interacting with SysML models in Virtual Reality (VR). Our prototype realization shows its feasibility, and our evaluation results based on a case study shows its support for the various SysML diagram types in VR, cross-diagram element recognition via our backplane followers concept, and depicting further related (SysML and non-SysML) models side-by-side in VR.
VR-SysML+Traceability
(2023)
As systems grow in complexity, the interdisciplinary nature of systems engineering makes the visualization and comprehension of the underlying system models challenging for the various stakeholders. This, in turn, can affect validation and realization correctness. Furthermore, stakeholder collaboration is often hindered due to the lack of a common medium to access and convey these models, which are often partitioned across multiple 2D diagrams. This paper contributes VR-SysML, a solution concept for visualizing and interacting with Systems Modeling Language (SysML) models in Virtual Reality (VR). Our prototype realization shows its feasibility, and our evaluation results based on a case study shows its support for the various SysML diagram types in VR, cross-diagram element recognition via our Backplane Followers concept, and depicting further related (SysML and non-SysML) models side-by-side in VR.
Repeatable processes are fundamental for describing how enterprises and organizations operate, for production, for Industry 4.0, etc. As digitalization and automation progresses across all organizations and industries, including enterprises, business, government, manufacturing, and IT, evidence-based comprehension and analysis of the processes involved, including their variations, anomalies, and performance, becomes vital for an increasing set of stakeholders. Process Mining (PM) relies on logs or processes (as such evidence-based) to provide process-centric analysis data, yet insights are not necessarily visually accessible for a larger set of stakeholders (who may not be process or data analysts). Towards addressing certain challenges described in the Process Mining Manifesto, this paper contributes VR-ProcessMine, a solution for visualizing and interacting with PM results in Virtual Reality (VR). Our realization shows its feasibility, and a case-based evaluation provides insights into its capabilities.
VR-GitCity
(2023)
The increasing demand for software functionality necessitates an increasing amount of program source code that is retained and managed in version control systems, such as Git. As the number, size, and complexity of Git repositories increases, so does the number of collaborating developers, maintainers, and other stakeholders over a repository’s lifetime. In particular, visual limitations of command line or two- dimensional graphical Git tooling can hamper repository comprehension, analysis, and collaboration across one or multiple repositories when a larger stakeholder spectrum is involved. This is especially true for depicting repository evolution over time. This paper contributes VR-GitCity, a Virtual Reality (VR) solution concept for visualizing and interacting with Git repositories in VR. The evolution of the code base is depicted via a 3D treemap utilizing a city metaphor, while the commit history is visualized as vertical planes. Our prototype realization shows its feasibility, and our evaluation results based on a case study show its depiction, comprehension, analysis, and collaboration capabilities for evolution, branch, commit, and multi-repository analysis scenarios.
The increasing demand for software functionality necessitates an increasing amount of program source code that is retained and managed in version control systems, such as Git. As the number, size, and complexity of Git repositories increases, so does the number of collaborating developers, maintainers, and other stakeholders over a repository’s lifetime. In particular, visual limitations of Git tooling hampers repository comprehension, analysis, and collaboration across one or multiple repositories with a larger stakeholder spectrum. This paper contributes VR-Git, a Virtual Reality (VR) solution concept for visualizing and interacting with Git repositories in VR. Our prototype realization shows its feasibility, and our evaluation results based on a case study show its support for repository comprehension, analysis, and collaboration via branch, commit, and multi-repository scenarios.
VR-EDStream+EDA
(2023)
With increasing digitalization, the importance of data and events, which comprise its most fundamental level, cannot be overemphasized. All types of organizations, including enterprises, business, government, manufacturing, and the supporting IT, are dependent on these fundamental building blocks. Thus, evidence-based comprehension and analysis of the underlying data and events, their stream processing, and correlation with enterprise events and activities becomes vital for an increasing set of (grassroot or citizen) stakeholders. Thus, further investigation of accessible alternatives to visually support analysis of data and events is needed. This paper contributes VR-EDStream+EDA, a solution for immersively visualizing and interacting with data and event streams or pipelines and generically visualizing Event-Driven Architecture (EDA) in Virtual Reality (VR). Our realization shows its feasibility, and a case-based evaluation provides insights into its capabilities.
Purpose: The purpose of this thesis is to provide a comprehensive literature review about albinism as an inherited metabolic disorder of melanin synthesis along with those related conditions impacting the visual system. As such, it addresses eye care emphasizing the visual consequences of albinism along with diagnostic and treatment options.
Methods: Background knowledge about ocular development is given as well as information about etiological biochemical and genetic processes. The current classification, clinical findings and their assessment and management options are presented based on recent results of research. In conclusion, two case reports are described as examples of visual care options.
Results: Melanin plays a big role in the retinal and chiasmal development. Melanin biosynthesis can be disrupted by different genes in various ways which leads to the current classification of albinism. Clinical findings include fundus hypopigmenta-tion, nystagmus, iris transillumination, photophobia, foveal hypoplasia, excessive chiasmal decussation, reduced visual acuity, high astigmatism (with-the-rule), strabismus and decreased stereopsis. Treatment options to improve visual acuity, fixation and binocularity are (tinted) prescription lenses and contact lenses, low vision aids, surgical procedures and vision therapy. Medication and supplementa-tion for increased pigmentation are currently being tested on mice.
Conclusions: Albinism is caused by genetic mutations resulting in ocular and cutaneous hypopigmentation. It establishes various phenotypes that require different therapy approaches in order to improve vision and therefore quality of life.
Ophthalmic lenses are ideally measured in accordance with the center of rotation of the eye. Therefore a measuring device was constructed due to this principle to measure lenses with a focimeter. In this work that measuring device was validated. Lenses of ± 4 dpt in spherical and aspherical design were measured across a field of 9x9 measuring points being at 5° distance from each other. This corresponds to a field of view of 40°. The measurement points in x- and y- direction were theoretically calculated to validate the measurement results. Regarding angles of incidence up to 20° it was supposed that the main optical aberration depends on a change in the sagittal and tangential sphere powers which is also defined as astigmatism. Therefore the calculation presents the tangential and sagittal oblique sphere powers depending on the different angles of the line of vision. On average the measurement results and the calculated data of the spherical designed lenses coincide quite good (correlation at 0,98), the systematic deviation of both values on average is 0.01 dpt and the random error (standard deviation) amounts 0.03 dpt on average. The minimum deviation is -0.06 dpt and the maximum is 0.09 dpt. Common focimeters have a measuring inaccuracy of up to 0.06 dpt (Diepes, Blendowske 2002). Therefore the quality of the measured data should be reliable. The aspherical designed lenses were compared to the spherical designed lenses. With increased angles of incidence the astigmatism of the aspherical lenses leads to lower values than the astigmatism of the spherical lenses